Thursday, July 2, 2009

The Submarines are coming

Due to heightened interest in the submarines we have decided to update them next. Extensive testing has been done on the Holland, which will be the base model for the rest of the subs updates. So far everything pretty much works. Torpedos and machine guns work, motion works, arming/disarming works. Sometime this week we should be able to package it and get it ready for sale.

The Holland will be one of three subs that will eventually be released. All three of these subs are equipped with torpedo launchers that can be used against surface or underwater vessels. However these subs will differ from one another in their secondary weapons and other specifications. Each type of sub will be made for a particular role.

Holland- Attack sub, meant to prey upon other ships. Secondary weapon is dual machine guns. Will be faster and more maneuverable than the other subs.

Fiskdale- Demolition sub, meant to take out heavier targets. Secondary weapon is a set of six explosives that can be utilized as either floating mines to damage surface ships or depth charges to be used against other subs. Will be a bit slower than the Holland due to the added weight of the munitions.

Sturbridge- Support sub, meant to harass from long distance. Secondary weapon is a very heavy dorsal cannon with adjustable power level. Will be very sluggish due to it's size making it an easy target, but will sport a 250HP core unlike the other two subs 100Hp cores. Will also carry more torpedos and a good number of cannon shells.

And of course we could not release these without some kind of counter-submarine weapon. Which brings us to the MSS Fishkill.


This ship will be the answer to the submarines. Equipped with a strong engine and good armor, this ship can tangle with just about anything under the sea. Weaponry includes a rotating turret with two gatling guns, allowing you to quickly strike when one of those infernal machines lifts it's head above the water.



Behind the smokestack is the depth charge launcher. You can adjust the power level, angle and explosion depth using the HUD. This will be what you use to destroy vessels hiding underwater.


The Fishkill is 99% done. All that remains is adjusting the depth charges explosion. While conducting battle tests in Port Merrimac, it was incredibly easy to hit the Holland with the depth charge. In some cases I was able to destroy the sub on my first try. The problem seems to be that the blast radius is far too large. Not sure how we will fix this but I'm certain we will find a solution.

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