Well RL is becoming quite the obstacle but we are making good progress. Most of the sound and particle effects are already in place, although some aspects were cut out because they were not very relevant or too over the top. Some other nice changes are being made such as making the damage indicators on the HUD easier to see. All the HUDs now show exactly where the guns are pointing, both for casemated ships and monitor type ships so that will be nice for some of the folks who had complaints about that. We are also thinking about making the HUD full perms so they can tweak it however they like.
We changed all the double guns turrets to use one sculpt prim instead of two regular prims so that will free up some prims, especially for ships like the USS Roanoke. There was also a bug in some of the ships which prevented them from reloading if they expended all their ammo which is now fixed.
Won't be long now, maybe another week or two. Then we can work on those Wrath Exile ships.
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