Tuesday, May 19, 2009

ICS3 Artillery now for sale

Well the artillery is now up for sale. You can grab the packages at Port Merrimac, Xstreet, or our office at Cape Wrath. I only included the light mortar due to the fact that the medium and heavy versions were so overkill it was ridiculous...I may release stronger versions later if the need arises for more firepower. If you would like a demonstration of any of these feel free to IM Justinian Huszar or MrBunwah Murakami.

Friday, May 15, 2009

Working land artillery

Well we finally have the cannons and mortars working properly. They are controlled by touching the little buttons on the platform shown here.

They also have 50HP ICS3 cores in them, and when destroyed the gun comes flying off the base, rendering it useless...

After 60 seconds the smoking hulk will die, and you can touch the base to rez another gun.
Just watch your head when that thing reaches 100% damage, as it can fly pretty far...

Monday, May 4, 2009

USS Queen of the West and some Artillery

Well I finally finished tweaking every single ship model (USS, CSS, MSS, INS, SNS) and am now working on extra stuff while I wait for MrBunwah to work his script magic and get everything updated for ICS3. I got a request for an Ellet ram a while back and decided to take a shot at it. It turned out to be quite an easy job, and I picked the USS Queen of the West as the Ellet ram of choice. It was a logical choice considering the relationship it has with some of our other ships. Below is a picture of it completed.

It will be a lighter ship, roughly 500HP and have a max speed of 10 knots. This will even out the USS/CSS ships a bit as the confederate side always had more ships.

And with that done, I needed something else to do. So I made 6 different artillery pieces, 3 cannons and 3 mortars. The cannons come in Medium, Heavy and Very Heavy variety. The Mortars come in Light, Medium and Heavy flavors. Below is a picture of some of them.

The mortars will be able to rotate 360 degrees and angle their shots. The cannons can change angle too, but they do not have as wide a range for rotation. Not sure how these will be controlled, though I'm aiming for a hudless method if at all possible.