For those of you who don't know, Iron Melees are battles consisting of ICS vehicles and sometimes MMCS infantry. The first Iron Melees started on Port Merrimac in Roatan, off the coast of the Isle of Lilliput in the United Sailing Sims. So far they have mainly been naval affairs, however with infantry added into the mix we are starting to see more land based scenarios.
I would like to go through a scenario I envisioned while exploring Steeltopia, one which would encompass all or many of the aspects of ICS that I would like to see in the future
- Land (tank, cavalry, buggy and other forms of land transportation)
- Air (reconnaissance, fighters, bombers, airship carriers)
- Sea (ironclads, wooden vessels, transports, and aircraft carriers)
- Undersea (submarines, underwater mines)
- Artillery (flak guns, coastal batteries, field guns, gatling gun placements)
- Infantry (riflemen, sappers, medics, commanders)
- Buildings (used for capturing or destroying in order to meet an objective)
This scenario could have two teams vying for control of the region, with capture points they would need to secure in order to move to the next area. The fighting could start in the streets, with one team trying to dig in deeper into the city (we will call this team the imperials) while another team tries to push them back and also look for an escape (they may be trying to transport a secret document, or an important hostage like the mayor. This team will be called the terrorists)
If the imperials keeps pushing them back far enough, the terrorists may need to retreat further into the city. If however the terrorists manage to slip past or breakthrough they can load a transport with their hostage or important document and try to make their way across the bay
From here the scenario would switch to a naval role as coastal guns, ironclads and submarines could be deployed in order to sink the transport or to defend it. If the terrorists manage to reach the dam, the fighting would again switch to the infantry. The terrorists would need to fight their way to the elevator to reach the upper level.
If the terrorists manage to make it to the top of the dam, the imperials could deploy tanks and other armored units, as they no longer have to deal with the confined areas in the city.
The final objective would then be in sight. The terrorists would need to make it to the train station and secure it. Once secured, they would use it to make off with the hostage or important document, thus ending the match!
So in a nutshell, the terrorists need to transport their cargo from point A to B to C etc etc until they make it to the final point in which they win the match. The imperials job would be to prevent them from making it all the way to the last point. If they can kill all the terrorists or retrieve/destroy the cargo they then win the match.
(Note: All these shots were taken while I was at Steeltopia , so naturally this would be an excellent place to stage such an operation)
Other elements of warfare I did not mention but could be added into this scenario...
- Capturing certain points in the city could spawn ammo and health crates for the occupying units
- Imperial airship could drop paratroopers into the city. Terrorists may deploy fighters to destroy it, thus adding aerial combat into the mix
- Imperials could mine the bay with explosives, thus impeding the transport making it's way to the damn
- The dam entrance could be blocked, requiring terrorist sappers to remove the obstructions
- Imperials could airlift tanks on the upper area above the dam to help defend the train station
- Gatling guns could be placed around the perimeter of the train station, requiring terrorist sharpshooters to take them out
This is what I would eventually like to see. A combat system that incorporates everything and can be used to create epic battles like this one. If we can get more developers and coordinators involved in this, we can have all the Steampunk and Victorian sims participate and have full scale nation vs nation battles. This of course will require more people, as we at Murakami Steamworks can only do so much on our own...