Tuesday, April 27, 2010

Ship changes in our latest update

Our update of ships to ICS 3.1 made some subtle and not so subtle changes. Below is a list of some of the more radical changes that were made.

Universal changes

- All ships and artillery now use the new splash and explosion effects. This applies to cannonball splashes, mortar explosions, spar torpedo explosions, and underwater explosions

-All ships now have their scripts recompiled back to LSL for improved performance

-All ships now use ICS 3.1 combat cores. ICS 3.1 has new minimum damage rules meaning if you do less than 1% damage to a ships core it rounds to zero doing no damage at all. This rule resulted in numerous ship changes and put some of them temporarily out of commission. These will be listed below

-All ships have had their speeds adjusted to be much more realistic. Calculations were done to convert SL m/s to knots more accurately, meaning all ships going at speed 5 will all be going roughly 5 knots and should not be able to pass each other. This change will make some ships slower and some faster as a result

-All surface ships now have the ability to do at least some damage while ramming, such as the monitor class ironclads (Note that ships not specially designed for ramming take massive risks in doing so). This does not apply to the CSS David, Goblin tank or the submarines

Tank changes

- Goblin tank had its HP increased to 350 and had it's medium cannon switched out for a heavy. The HP change was made so that the tank would not be as susceptible to small arms fire and the medium cannon was proven to be too weak during later field tests

Ironclad Ship changes

- CSS Atlanta's spar torpedo now has it's own arm/disarm button so you can raise/lower it while still keeping the guns out. Also, the spar torpedo is now a one use weapon with no reload. The scripts actually delete them selves when it is used, meaning you need to rerez the ship to use it again. This was done for balancing purposes (Note the CSS David and H.L Hunley spar torpedoes can still reload and be reused)

- MSS Fishkill's double gatlings were replaced with double medium cannons. This was done due to the new minimum damage rules that came with ICS 3.1 that would have made it unable to defend itself from medium to large ships

- INS Redemption's single gatling gun was replaced with a single medium cannon for the same reasons as above

- USS Essex's small cannons were upgraded to mediums and it's mediums were upgraded to heavies as a result of the minimum damage rule specified above

-USS Queen of the West's small cannons were upgraded to mediums as a result of the minimum damage rule specified above

-MSS Menkar can now ram using both Stern and Bow

Submarine changes

- MSS Holland had it's machine guns removed for two additional torpedo launchers, giving it four total now. Also ammo count was increased to 26 torpedoes. This was done due to the new minimum damage rule specified above

- MSS Fiskdale was finally released. A demolition type submarine equipped with two torpedo launchers and 8 explosive charges that can be detached from the hull to act as depth charges or floating mines. Explosive charges should work in all types of sim water levels now

- All subs have new torpedo and depth charge explosion effects

Steelhead ships

-Due to the fact that all the Steelhead ships we made rely heavily on gatling guns in one way or another, we will need to rework them so that they fit properly with the other ships in ICS 3.1. They will still work with ICS 3.1 ships at the moment, but the gatling guns will not work on ships above 250HP. After we finish our current submarine commission we will go back to the drawing board and give these ships a nice facelift.




And that about does it for the big changes. I apologize if I missed something, you can imagine how hard it can be to manage the 40+ items in our catalogue. If you notice any bugs in the new update please send Justinian Huszar or MrBunwah Murakami a notecard or IM.

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