Due to the recent changes to the HUD in the form of the turret direction markers, we will be experimenting with the old sundial method of turret control. This method used preset rotations instead of the math based format they use now. By doing this, we can reduce the amount of overhead as well as make it more user friendly for people who had complaints with the monitor type ironclads.
The whole reason why the old method caused so much lag was the fact that each blue direction button had to talk to each other in order to light up the current direction button as green. That was the only to identify what direction the turret was facing, other than moving your camera around the ship. However we now have a small marker that rotates to point what direction the turret is facing so now all those blue sundial buttons don't have to communicate with each other.
We will do some field tests to be sure that this method is more responsive and then integrate it into the current update.