Sunday, November 8, 2009

Update complete

The last update is finally done. We made quite a number of tweaks to all of the ships, especially the turreted types. We reverted back to the sundial control method, making those ships much easier to operate. Also all the guns now have a marker on the HUD that points in the direction they are aiming, including the turreted ships.

We also cleared up some bugs, such as the USS Roanoke going phantom and none of the ships being able to rearm after depleting their ammo. There was also an issue with some turreted ships not rotating correctly but with the new control method this was cleared up.

This will be the last update we make to these ships as they are pretty much as good as they are going to get now. We COULD have added some extra effects, but we did not feel it necessary to add anything else to these ships as they are very complex as is...the homesteads can barely handle them. The only other update that may come is the addition of grape-shot rounds added to the ships, but this will have to wait until UCS (Urban Combat System) is released to see if it is really viable.

We have three more ships left to complete before we move on to other ventures. The Wrath Exiles will be getting a custom ironclad that will be armed with unconventional weaponry, A more advanced exploration sub will be made in MSS and SCSE variants, and a supply ship is in the works that will provide ammo and fuel services to other ships at sea. After these ships are complete we will move on to other projects such as tanks, airships and field artillery.

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