Thursday, February 18, 2010

Anti-Aircraft gun and ICS 3.1

Well we have finally completed work on the Anti-Aircraft gun. This artillery piece is bit of a departure from our other ones. This gun does not use any buttons, instead forcing you to actually sit on it and use your movement keys to control angle and rotation. Based on the tests we have done with it, it should be able to hold back most airships and give fighters something to worry about.

Also ICS 3.1 was just released, and also brings with it a beta version of the new UCS (Urban Combat System) for infantry fighting. The nice part is UCS is fully compatible with ICS, meaning vehicle versus infantry combat. Some nice additions to ICS include...

- Added support for 'covering' avatars using the UCS system. This allows the ship to specify what degree of protected avatars in them are against explosions outside the ship.


- Added ability to put ICS core to sleep and wake it up again with link messages, so that docked ships can be made immune from vandalism.


- Shaped explosives now take ship height into account, instead of calculating whether the ship was in the shape based on a plane.


- Explosive scripts and cannon shells have been converted back to LSL2 instead of mono, amid growing concerns regarding the lag that mono scripts cause the sim on initial rez.

We will be performing some initial tests with ICS/UCS to make sure everything is working properly. Once we have tested the new system we will begin updating all of our products. Take note that due to the scope of the update, everything will need to be updated in our catalogue. That includes ships, artillery, tanks. This could take some time... but the payoff will be well worth it. Once we release our next update we will post here again to remind everyone to update to the latest versions.

No comments: