Sunday, February 21, 2010

New Explosives Testing

Explosives in ICS battles have always been a bit of mixed bag. While they generally are pretty effective at destroying whatever they hit, it's very hard to tell if they hit anything at all unless you see something get damaged. The blast radius was always invisible, with no real way to tell what was caught in it. Well not anymore....


That is a 15x15x15 blast prim effect that will be rezzed along with the explosive prim that goes off. The result is a clear indicator of the blast radius! Another nice part is it has glow and lighting enabled, making it easy to see from a distance. This is similar to the water splash effect that was added to the cannonballs when they hit the water, the point being to add better indicators to rounds so fighters can get more tactical information on the battlefield. Expect to see all explosives in our next update look like this. Also all of the cannonball rounds that did not have splash effects will have them as well.(I think the only ones that don't have splash effects are the coastal artillery)

Note: This explosion effect is not part of ICS 3.1. This is something we are adding to our explosive rounds at Murakami Steamworks. However we will be packaging these special exploding effects as well as our splash effect rounds into one freebie package and making them available at all our vendors so ICS developers can grab them and use them for their own builds.


Observable from over 180meters away...

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