The SNS and INS ships have now been fully updated to ICS3.0. Now that we have everything worked out the rest of the ships will come quickly. We are going to update the MSS ships next, followed by the historical USS/CSS models. We will not however be releasing any submarines during these updates. Those still need to be rescripted but these will come shortly after the rest as most of the scripting is done for these already. Below is our current roadmap...
1. Update MSS series ships
2. Update USS/CSS series ships.
3. Update and implement submarines
4. I want to balance out the mortars. Currently they are a bit overpowered and tend to dominate any match. I plan to reduce their range and accuracy. This will require some testing.
5. If the MMCS combat system proves to be worthy of our infantry battles, we may implement the scripts into ICS rounds so that way ships can fire on infantry.
6. After all that, we will most likely stop making ships for awhile and work on other ICS projects, such as flak guns for anti-aircraft roles, destructible buildings, floating repair/refuel stations, underwater mines etc etc. We also may start on land and air vehicles.
Monday, June 22, 2009
Tuesday, May 19, 2009
ICS3 Artillery now for sale

Well the artillery is now up for sale. You can grab the packages at Port Merrimac, Xstreet, or our office at Cape Wrath. I only included the light mortar due to the fact that the medium and heavy versions were so overkill it was ridiculous...I may release stronger versions later if the need arises for more firepower. If you would like a demonstration of any of these feel free to IM Justinian Huszar or MrBunwah Murakami.
Friday, May 15, 2009
Working land artillery
Well we finally have the cannons and mortars working properly. They are controlled by touching the little buttons on the platform shown here.

They also have 50HP ICS3 cores in them, and when destroyed the gun comes flying off the base, rendering it useless...

After 60 seconds the smoking hulk will die, and you can touch the base to rez another gun.
Just watch your head when that thing reaches 100% damage, as it can fly pretty far...

They also have 50HP ICS3 cores in them, and when destroyed the gun comes flying off the base, rendering it useless...

After 60 seconds the smoking hulk will die, and you can touch the base to rez another gun.
Just watch your head when that thing reaches 100% damage, as it can fly pretty far...

Monday, May 4, 2009
USS Queen of the West and some Artillery
Well I finally finished tweaking every single ship model (USS, CSS, MSS, INS, SNS) and am now working on extra stuff while I wait for MrBunwah to work his script magic and get everything updated for ICS3. I got a request for an Ellet ram a while back and decided to take a shot at it. It turned out to be quite an easy job, and I picked the USS Queen of the West as the Ellet ram of choice. It was a logical choice considering the relationship it has with some of our other ships. Below is a picture of it completed.

It will be a lighter ship, roughly 500HP and have a max speed of 10 knots. This will even out the USS/CSS ships a bit as the confederate side always had more ships.
And with that done, I needed something else to do. So I made 6 different artillery pieces, 3 cannons and 3 mortars. The cannons come in Medium, Heavy and Very Heavy variety. The Mortars come in Light, Medium and Heavy flavors. Below is a picture of some of them.

The mortars will be able to rotate 360 degrees and angle their shots. The cannons can change angle too, but they do not have as wide a range for rotation. Not sure how these will be controlled, though I'm aiming for a hudless method if at all possible.

It will be a lighter ship, roughly 500HP and have a max speed of 10 knots. This will even out the USS/CSS ships a bit as the confederate side always had more ships.
And with that done, I needed something else to do. So I made 6 different artillery pieces, 3 cannons and 3 mortars. The cannons come in Medium, Heavy and Very Heavy variety. The Mortars come in Light, Medium and Heavy flavors. Below is a picture of some of them.

The mortars will be able to rotate 360 degrees and angle their shots. The cannons can change angle too, but they do not have as wide a range for rotation. Not sure how these will be controlled, though I'm aiming for a hudless method if at all possible.
Monday, April 13, 2009
CSS Atlanta & CSS Arkansas

While assessing what ships to keep and what to remove for the confederate side, I have decided to keep all of them except the Richmond and Columbia. These ships were not big sellers, and they also were too much alike which bothered me a bit. However I will be adding two brand new ships to take there place so that way those that bought the Richmond and/or Columbia will not feel left out when the updates role in. The CSS Arkansas will replace the CSS Richmond, and the CSS Atlanta will replace the CSS Columbia. Above is a model of the CSS Atlanta, complete with spar torpedo.
Tuesday, April 7, 2009
Skunkworks Extreme
In between blasting others out of the water, and flying through the streets on a floating ironclad, we at Murakami Steamworks have been hard at work bringing you the latest in MSS brand ironclad technology. Among the new excellencies, all of the ships are being updated to ICS V3, making our ships more realistic, with ammo and fuel usage. Not to worry, as were supplying with goodly stocks of both. Adding to the list of awesome, all of the USS and CSS series are getting their long overdue rebuilds. Both the texturing and primwork are being made nicer and better. Among the less obvious, many of the back-end scripts are being redone to provide a better, faster experience, hopefully allowing shots to occur even in those crazy all-out eight-ship fragfests.
Tuesday, March 17, 2009
Iron Melees at Port Merrimac

Starting this Thursday we'll begin a new weekly series called Thursday's Iron Melees. Every Thursday (Except the last week of the month) we'll have a free for all ironclad battle, ctf, defense or whatever is arraged for the night off Port Merrimac. It's free to attend and RP is not required, this is just carnage, fun and the glory of battle.
Thursday’s Iron Melee @ 7:30pm PDT at Port Merrimac

Combat system: Ironclad Combat System (ICS)
Rules: leave the drama at home, it's time for hammering iron and the reek of cordite in your nostrils.
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